Drag racing has its own language, and a lot of it makes no sense until someone explains it. This glossary covers the terms you'll hear most around a drag strip, from the staging lanes to the top end, plus a few that come up in The Drag Car Racer. Where a topic has its own article, the entry links to it.
A · B · C · D · E · F · G · H · I · L · M · N · P · R · S · T · W
A
- Amber lights
- The three large yellow-orange bulbs on the Christmas tree that come before the green. On a Sportsman tree they light one after another; on a Pro tree all three flash at once. See How the Christmas Tree Works.
- Auto-start
- A system that starts the tree automatically once both cars are staged, and disqualifies a driver who takes too long to stage.
B
- Bleach box
- An old name for the water box, from the days when racers used bleach to help their tires spin during the burnout.
- Bog
- When the engine drops too low in its rev range, usually at the launch or after an early shift, and the car hesitates before pulling.
- Bracket racing
- A handicapped form of racing where each driver picks a dial-in and the slower car gets a head start. See Bracket Racing and Dial-Ins.
- Breakout
- Running quicker than your dial-in in bracket racing. It usually loses the round.
- Burnout
- Spinning the rear tires before the run to heat and clean them for better grip. See Burnouts and Traction.
C
- Center line
- The line separating the two lanes. Crossing it is a foul, and in most rules it's even worse than a red light.
- Christmas tree
- The tower of lights between the lanes that starts each race. Usually just called the tree.
- Courtesy staging
- The unwritten rule that you don't fully stage until the other car has pre-staged.
- Cutting a light
- Getting a very quick reaction time. "He cut a .010 light."
D
- Deep staging
- Rolling further into the stage beam after the stage bulb lights, usually until the pre-stage bulb goes out. Improves reaction time but costs a bit of ET.
- Delay box
- An electronic device, allowed in some bracket classes, that holds the car's launch for a preset time after the driver releases the button.
- Density altitude
- A single number describing air conditions. Higher density altitude means thinner air and less engine power.
- Dial-in
- The ET a bracket racer predicts they'll run. It sets the handicap start.
- Double breakout
- When both racers run under their dial-ins. The one who broke out by less wins.
E
- Eighth mile
- 660 feet. Some tracks race only this far, and quarter-mile slips report the time and speed at this mark.
- Elapsed time (ET)
- How long the car takes from leaving the starting line to crossing the finish. It doesn't include reaction time.
- Eliminator
- A class of competition, run as a single-elimination ladder. Lose once and you're out.
F
- Foul
- Any rule violation that loses the round, like a red light, crossing the center line, or not staging in time.
- Full tree
- Another name for the Sportsman tree, where the ambers count down one at a time.
G
- Guard beam
- A beam just past the stage beam that fouls a car that rolls too far forward while staging.
- Green light
- The signal to go. Your reaction time is measured from it.
H
- Heads-up
- Racing with no handicap. Both cars get the green at the same time and the first to the stripe wins. This is how races work in The Drag Car Racer.
- Holeshot
- Winning a race with a slower ET thanks to a quicker reaction time.
- Hook
- When the tires grip well at the launch. "It hooked hard."
I
- Index
- A fixed target ET for a class, used instead of a driver-chosen dial-in.
L
- Launch
- The first moment of the run, when the car leaves the starting line.
- Lb/hp
- Pounds per horsepower, the power-to-weight ratio used to class cars. See Power-to-Weight and Your ET.
M
- MPH
- Usually means trap speed, the car's speed at the finish line.
N
- NHRA
- The National Hot Rod Association, the largest drag racing sanctioning body in the United States.
P
- Package
- In bracket racing, reaction time plus how far over the dial-in a driver ran. The lower package wins.
- Peak power
- The RPM where the engine makes its most horsepower. The best shift point is usually a little past it. See Shift Points.
- Perfect light
- A reaction time of .000, leaving at the exact instant of green.
- Pre-stage
- The first staging position, about seven inches behind the line. It lights the top bulb on the tree.
- Pro tree
- A tree where all three ambers flash at once and the green follows after a fixed gap, usually 0.4 seconds. The Drag Car Racer uses a Pro tree.
R
- Reaction time (R/T)
- Time from the green light to the car leaving the stage beam. See Reaction Time Explained.
- Red light
- Leaving before the green. It's a foul and usually an automatic loss.
- Rev limiter
- A device that cuts power at a set RPM to protect the engine. Sitting on it wastes time.
- Rollout
- The distance the tire travels between first moving and clearing the stage beam.
S
- Shallow staging
- Stopping the instant the stage bulb lights. Gives the longest rollout and a slightly better ET.
- Shift light
- A bright light on the dash that tells the driver when to shift.
- Short-shifting
- Shifting before the ideal shift point, which drops the engine below its power band.
- Sixty-foot time
- Time to cover the first 60 feet. The best measure of the launch.
- Slicks
- Treadless racing tires made of soft rubber for maximum grip on a dry, prepared track.
- Sportsman tree
- A tree where the ambers light one at a time, half a second apart, then green.
- Stage
- The final starting position, right at the line. It lights the second bulb on the tree.
- Stripe
- The finish line.
T
- Taking the stripe
- In bracket racing, easing off near the finish to win without breaking out.
- Time slip
- The printout of your run's numbers. See How to Read a Time Slip.
- Tire shake
- A violent vibration when the tires repeatedly grip and slip right after the launch.
- Top end
- The far end of the track, and the last part of the run.
- Track prep
- Cleaning the track surface and spraying traction compound on the launch area.
- Trap speed
- The car's speed at the finish line, averaged over a short timed section just before it.
W
- Water box
- The shallow puddle behind the starting line where drivers wet their tires before a burnout.
- Wheelie bars
- Small wheels sticking out the back of a race car that stop the front end from lifting too high at the launch.
- Wheelspin
- When the drive tires lose grip and spin faster than the car is moving.
- Win light
- A light at the finish line, or a mark on the time slip, showing which lane won.